public final class ElementModelStructureHandler extends Object implements IElementModelStructureHandler
Structure handler implementation, internally used by the engine.
This class should not be directly used from outside the engine.
Modifier and Type | Method and Description |
---|---|
void |
removeLocalVariable(String name)
Instructs the engine to remove a local variable.
|
void |
reset()
Resets all actions specified so far for the current processor execution.
|
void |
setInliner(IInliner inliner)
Instructs the engine to set a new inliner.
|
void |
setLocalVariable(String name,
Object value)
Instructs the engine to set a new local variable.
|
void |
setSelectionTarget(Object selectionTarget)
Instructs the engine to set a new selection target.
|
void |
setTemplateData(TemplateData templateData)
Instructs the engine to set a new template data.
|
public void removeLocalVariable(String name)
IElementModelStructureHandler
Instructs the engine to remove a local variable.
removeLocalVariable
in interface IElementModelStructureHandler
name
- the name of the variable.public void setLocalVariable(String name, Object value)
IElementModelStructureHandler
Instructs the engine to set a new local variable.
setLocalVariable
in interface IElementModelStructureHandler
name
- the name of the variable.value
- the value of the variable.public void setSelectionTarget(Object selectionTarget)
IElementModelStructureHandler
Instructs the engine to set a new selection target.
The selection target is the object on which selection expressions (*{...}) are executed. In the Standard Dialect, this selection target is usually modified by means of the th:object attribute, but custom processors can do it too. Note the selection target has the same scope as a local variable, and will therefore be accessible only inside the body of the element being processed.
setSelectionTarget
in interface IElementModelStructureHandler
selectionTarget
- the selection target to be set.public void setInliner(IInliner inliner)
IElementModelStructureHandler
Instructs the engine to set a new inliner.
Inliners are used for processing all text nodes (IText
events) appearing
in the body of the element being processed. This is the mechanism used by the th:inline attribute to
enable inlining in any of the specified modes (text, javascript, etc).
setInliner
in interface IElementModelStructureHandler
inliner
- the inliner.public void setTemplateData(TemplateData templateData)
IElementModelStructureHandler
Instructs the engine to set a new template data.
This method modifies the metadata about the template that is actually being processed. When inserting fragments, this allows the engine to know data about the specific fragment being processed, and also the complete stack of fragments being nested.
setTemplateData
in interface IElementModelStructureHandler
templateData
- the template data.public void reset()
IElementModelStructureHandler
Resets all actions specified so far for the current processor execution.
reset
in interface IElementModelStructureHandler
Copyright © 2017 The THYMELEAF team. All rights reserved.