public interface ITemplateBoundariesProcessor extends IProcessor
Base interface for all processors that execute on template boundaries (i.e. template start and template end events).
Template Boundaries Processors are a kind of processors that execute on the template start and template end events fired during template processing. They allow to perform any kind of initialization or disposal of resources at beginning or end of the template processing operation. Note that these events are only fired for the first-level template, and not for each of the fragments that might be parsed and/or included into the template being processed.
AbstractTemplateBoundariesProcessor
,
ITemplateBoundariesStructureHandler
Modifier and Type | Method and Description |
---|---|
void |
processTemplateEnd(ITemplateContext context,
ITemplateEnd templateEnd,
ITemplateBoundariesStructureHandler structureHandler)
Execute the processor for a
ITemplateEnd event. |
void |
processTemplateStart(ITemplateContext context,
ITemplateStart templateStart,
ITemplateBoundariesStructureHandler structureHandler)
Execute the processor for a
ITemplateStart event. |
getPrecedence, getTemplateMode
void processTemplateStart(ITemplateContext context, ITemplateStart templateStart, ITemplateBoundariesStructureHandler structureHandler)
Execute the processor for a ITemplateStart
event.
The ITemplateStart
object argument is immutable, so all modifications to this object or any
instructions to be given to the engine should be done through the specified
ITemplateBoundariesStructureHandler
handler.
context
- the execution context.templateStart
- the event this processor is executing on.structureHandler
- the handler that will centralise modifications and commands to the engine.void processTemplateEnd(ITemplateContext context, ITemplateEnd templateEnd, ITemplateBoundariesStructureHandler structureHandler)
Execute the processor for a ITemplateEnd
event.
The ITemplateEnd
object argument is immutable, so all modifications to this object or any
instructions to be given to the engine should be done through the specified
ITemplateBoundariesStructureHandler
handler.
context
- the execution context.templateEnd
- the event this processor is executing on.structureHandler
- the handler that will centralise modifications and commands to the engine.Copyright © 2017 The THYMELEAF team. All rights reserved.